• 5% Health
  • 5% Damage Mitigation while Shield is active
  • [HM] Every Close Range kill Heals you for 20% of your Maximum Health and grants you 12% Shield
Arms Trick
  • 15% Weapon Damage (Close Range)
Bulletstorm
  • -20% Reload Time
Ace of Trumps
  • 10% Armor Piercing
Death Probability
  • 8% Weapon Damage
Shotgun Master
  • 15% Weapon Damage (Shotgun)
  • 20% Drop Rate (Shotgun)
Equlibrium
  • 15% Skill Cooldown (Movement)
Deadly Shadow
  • 20% Crit Damage
Arms Trick
  • 15% Weapon Damage (Close Range)
Distruptive Firepower
  • Activating a Deception Skill increases Weapon Damage by 35% for 8s
Singularity
  • 15% Skill Cooldown (Deception)
Ace of Trumps
  • 10% Armor Piercing
Unforseen End
  • 20% Weapon Damage (From Behind)
Scion of the Power
  • When your Damage Skill ends, increase Weapon Damage by 35% for 8s
Death Probability
  • 8% Weapon Damage
Arms Trick
  • 15% Weapon Damage (Close Range)
Death Probability
  • 8% Weapon Damage
Equlibrium
  • 15% Skill Cooldown (Movement)
Transfusion
  • 5% Weapon Leech
Unforseen End
  • 20% Weapon Damage (From Behind)
Bounty Hunter
  • 15% Weapon Damage (Against Elites)
Oddity Summation
  • 50% Magazine Size
Assault Adept
  • 12% Weapon Damage (Assault)
Shotgun Adept
  • 12% Weapon Damage (Shotgun)
Cold Calculation
  • For each Enemy in Close Range, your Weapon Damage is increased by 8%
Arms Trick
  • 15% Weapon Damage (Close Range)
Leap of Quietus
  • Activating a Movement Skill increases Armor Piercing by 25% for 10s
Cycle of Life and Death
  • 10% [HM] Health for each enemy that died in Close Range
Outrider Executioner
  • Activating a Movement Skill increases Weapon Damage by 35% for 8s
Ace of Trumps
  • 10% Armor Piercing
Anomaly Presistence
  • 10% Health
Immunity
  • 15% Resistance
Oddity Resistance
  • -20% Damage Taken (From Elites)
Anomaly Presistence
  • 10% Health
Shield's Timeline
  • -30% Shield Degradation
Atrophy
  • 30% Weakness Duration
Anomaly Presistence
  • 10% Health
Immunity
  • 15% Resistance
Shield's Timeline
  • -30% Shield Degradation
Singularity
  • 15% Skill Cooldown (Deception)
Mitigation in Motion
  • When your Damage Skill ends, increase Damage Mitigation by 10% for 10s
Anomaly Cloak
  • 20% Armor
Shield's Increment
  • 10% Shield Gain
Shield's Timeline
  • -30% Shield Degradation
Long Odds
  • For each Enemy in Close Range, your Armor is increased by 15%
Anomaly Presistence
  • 10% Health
Profit Squared
  • Every ammo pickup Heals you for 5% of your Maximum Health
Dualshield
  • 6% Damage Mitigation while Shield is active
Anomaly Cloak
  • 20% Armor
Distruption Shield
  • Activating a Deception Skill grants you 20% Shield
Against the Odds
  • When surrounded by Enemies, reloading your weapon deals damage and interrupts enemies' abilities. Damage scales with Anomaly Power
Cycle of Life and Death
  • 10% [HM] Health for each enemy that died in Close Range
Anomaly Scything
  • Activating Melee Skill increases Anomaly Power by 30% for 5s
Wither Scything
  • Melee Skill applies Weakness
Shield's Increment
  • 10% Shield Gain
Concentration
  • 6% Anomaly Power
Life Transfer
  • 6% Skill Leech
Disturbance Coating
  • 10% Resistance Piercing
Concentration
  • 6% Anomaly Power
Assault Master
  • Increase Assault Damage by 3.5% for each unlocked Concentration node
  • 20% Drop Rate (Assault)
Concentration
  • 6% Anomaly Power
Continuum
  • 15% Skill Cooldown (Damage)
Concentration
  • 6% Anomaly Power
Countershield
  • Activating a Deception Skill increases Anomaly Power by 50% for 10s
Athropy
  • 30% Weakness Duration
Disturbance Coating
  • 10% Resistance Piercing
Concentration
  • 6% Anomaly Power
Combat Shield Timeline
  • Activating a Movement Skill increases Anomaly Power by 50% for 10s
Life Transfer
  • 6% Skill Leech
Concentration
  • 6% Anomaly Power
Concentration
  • 6% Anomaly Power
Continuum
  • 15% Skill Cooldown (Damage)
Anomalic Acceleration
  • When your Damage Skill ends, increase Anomaly Power by 50% for 10s
Life Transfer
  • 6% Skill Leech
Leap of Clincher
  • Activating a Movement Skill increases Resistance Piercing by 25% for 10s
Scion of the Void
  • When your Damage Skill ends, increase Armor Piercing by 30% and Resistance Piercing by 25% for 10s
Shadow's Embrace
  • Increase Firepower by 15% of your Anomaly Power
Shielded Readiness
  • [HM] You will not be Healed for each enemy that dies in Close Range, instead your Shield Gain will be increased by 20%
Altered Executioner
  • For each Enemy in Close Range, your Anomaly Power is increased by 10%
  • 10% Anomaly Power
  • [HM] Skills mark Enemies for 15s. Killing a Marked Enemy Heals you for 24% of your Maximum Health
Inferno Weapon
  • 8% Weapon Damage
Moths to the Flame
  • 5% Weapon Leech
Marble Orchard
  • 15% Skill Cooldown (Immobilize)
Mark of the Anomaly
  • 10% Weapon Damage (Against Marked)
Assault Master
  • 20% Weapon Damage (Assault)
  • 20% Drop Rate (Assault)
Blood Boil
  • 10% Armor Piercing
Trial of the Ashes
  • 10% Damage (Against Ashed)
Mark of the Anomaly
  • 10% Weapon Damage (Against Marked)
Hot Situation
  • Activating an Immobilize Skill increases Anomaly Power by 45% for 10s
Conflagration
  • 15% Resistance Piercing
Curse of the Pompeii
  • 15% Ash Duration
Mark of the Anomaly
  • 10% Weapon Damage (Against Marked)
Sniper Master
  • 20% Weapon Damage (Sniper)
  • 20% Drop Rate (Sniper)
Blood Boil
  • 10% Armor Piercing
Inferno Weapon
  • 8% Weapon Damage
Mark of the Anomaly
  • 10% Weapon Damage (Against Marked)
Moths to the Flame
  • 5% Weapon Leech
Leeching Force
  • Activating an Immobilize Skill doubles Weapon Leech for 4s
Ashes to Ashes
  • Ash applies Vulnerable
Nimble as a Flame
  • -20% Reload Time
...Hurt Twice as Long
  • 10% Damage (Against Elites)
  • -10% Damage Taken (From Elites)
Trial of the Ashes
  • 15% Damage (Against Ashed)
Marble Orchard
  • 15% Skill Cooldown (Immobilize)
Burning Situation
  • Activating an Immobilize Skill increases Weapon Damage by 45% for 10s
Sidearm Adept
  • 12% Weapon Damage (Sidearm)
Armor Melting
  • 30% Armor Piercing (Against Marked)
Steady Fire
  • -30% Weapon Recoil
Incinerate
  • The moment Burn ends on an enemy, inflict Ash
Curse of the Pompeii
  • 15% Ash Duration
Magma Golem
  • 10% Health
Unquenchable
  • 6% Skill Leech
Warm Up
  • 15% Skill Cooldown (Ignite)
Magma Golem
  • 10% Health
Master of the Armor
  • 20% Armor
Meltdown
  • 20% Burn Damage
Magma Golem
  • 10% Health
Gifted
  • 5% Weapon Damage
  • 5% Anomaly Power
Master of the Resistance
  • 20% Resistance
Magma Golem
  • 10% Health
Distant Flame
  • Increase Anomaly Power by 2.5% for each unlocked Magma Golem node
All Guns Blazing
  • Activating Any Skill increases Weapon Damage by 20% for 7s
Unquenchable
  • 6% Skill Leech
Let Them Burn
  • 20% Burn Duration
Magma Golem
  • 10% Health
Unquenchable
  • 6% Skill Leech
Anomalous Lava
  • Activating an Ignite Skill increases Armor by 45% for 10s
Fuel for the Embers
  • Skill Leech is doubled when below 30% Health
Trail by Fire
  • 15% Damage (Against Burning)
Warm Up
  • 15% Skill Cooldown (Ignite)
Magma Elemental
  • Activating an Ignite Skill increases Armor and Resistance Piercing by 45% for 10s
Wildfire
  • 10% Skill Cooldown (Explosive)
  • 10% Skill Cooldown (Ignite)
  • 10% Skill Cooldown (Immobilize)
Trail by Fire
  • 5% Damage (Against Burning)
Gifted
  • 5% Weapon Damage
  • 5% Anomaly Power
Extinction
  • Increase Damage by 20% against Enemies below 30% Health
Let Them Burn
  • 20% Burn Duration
Archmage
  • 6% Anomaly Power
Mark's Cumulation
  • 8% Skill Damage (Against Marked)
World Ablaze
  • 15% Skill Cooldown (Explosive)
Archmage
  • 6% Anomaly Power
With Fire and Rifle
  • Activating an Explosive Skill increases Weapon Damage by 35% for 10s
Mark's Cumulation
  • 8% Skill Damage (Against Marked)
Strength of the Flame
  • -10% Damage Taken (From Elites)
Archmage
  • 6% Anomaly Power
Inferno Bullets
  • Increase Firepower by 15% of your Anomaly Power
Meltdown
  • 20% Burn Damage
Gifted
  • 5% Weapon Damage
  • 5% Anomaly Power
Archmage
  • 6% Anomaly Power
With Fire and Anomaly
  • Activating an Explosive Skill increases Anomaly Power by 12% for 10s
Unquenchable
  • 6% Skill Leech
Master of the Resistance
  • 20% Resistance
Archmage
  • 6% Anomaly Power
Phoenix Nestling
  • [Phoenix] Upon losing all Health you will receive a second chance to return to the battlefield with 50% Maximum Health (180s cooldown)
Phoenix
  • [Phoenix] Revive with 100% Maximum Health (135s cooldown)
Conflagration
  • 15% Resistance Piercing
Chasing the Chill Away
  • [HM] Killing a Marked Enemy Heals you for an additional 12% of your Maximum Health
Flames that Burn Twice...
  • 10% Damage (Against Elites)
Mark's Cumulation
  • 8% Skill Damage (Against Marked)
World Ablaze
  • 15% Skill Cooldown (Explosive)
Grave Ablaze
  • 30% Skill Damage (Explosive)
  • [HM] Every Close Range kill Heals you for 24% of your Maximum Health
  • 15% Health
  • 30% Armor
Havoc
  • 8% Weapon Damage
Shotgun Adept
  • 12% Weapon Damage (Shotgun)
Armorbreaker
  • 10% Armor Piercing
Brawler
  • 15% Weapon Damage (Close Range)
Shotgun Master
  • 15% Weapon Damage (Shotgun)
  • 20% Drop Rate (Shotgun)
Assault Adept
  • 12% Weapon Damage (Assault)
Armorbreaker
  • 10% Armor Piercing
Havoc
  • 8% Weapon Damage
Champion
  • Activating a Protection Skill increases Weapon Damage by 45% for 10s
Bull's Eye
  • 20% Crit Damage
Steady Hands
  • -30% Weapon Recoil
Havoc
  • 8% Weapon Damage
Assault Master
  • 20% Weapon Damage (Assault)
  • 20% Drop Rate (Assault)
Perpetual Motion
  • 15% Skill Cooldown (Kinetic)
Brawler
  • 15% Weapon Damage (Close Range)
Havoc
  • 8% Weapon Damage
Dry Them Out
  • 5% Weapon Leech
Bounty Hunter
  • 15% Damage (Against Elites)
  • -15% Damage Taken (From Elites)
Bulletstorm
  • -20% Reload Time
Ammo Stockpile
  • 50% Magazine Size
Confrontation
  • Enemies who damage you will have their Physical Damage reduced by 10% for 5s. This effect is doubled if you damage that Enemy
Dry Them Out
  • 5% Weapon Leech
Armorbreaker
  • 10% Armor Piercing
Altered Charge
  • When your Kinetic Skill ends, increase Weapon Damage by 70% for 10s
Perpetual Motion
  • 15% Skill Cooldown (Kinetic)
Into the Fray
  • When your Kinetic Skill ends, increase Damage Mitigation by 15% for 10s
Vim and Vigor
  • Increase Weapon Damage by 10% for each unlocked Anomaly in Veins node
Hierloom Armor
  • When an Enemy dies in Close Range, gain 20% of their Armor for 10s
Profit Squared
  • Every ammo pickup Heals you for 5% of your Maximum Health
Colossus
  • 10% Health
Tank
  • 20% Armor
Anomaly in Veins
  • 1% Health Regen every second
Colossus
  • 10% Health
Resistance Paragon
  • 20% Resistance
Anomaly in Veins
  • 1% Health Regen every second
Colossus
  • 10% Health
Anomaly in Veins
  • 1% Health Regen every second
Tank
  • 20% Armor
Colossus
  • 10% Health
Outrider Commander
  • Increase all Healing and Shields by 20% for you and your allies
Colossus
  • 10% Health
Unending Watch
  • 15% Skill Cooldown (Protection)
Resist the Mob
  • Increase Resistance by 7.5% for each Enemy in Close Range
Unbroken Vow
  • You have 100% chance to ignore damage that would kill you and instantly Heal you for 50% of your Maximum Health (180s cooldown)
Tank
  • 20% Armor
Overlord of the Battleground
  • [HM] Gain an additional 10% Health when an Enemy dies in Close Range
Resistance Paragon
  • 20% Resistance
Tank
  • 20% Armor
Mighty Tank
  • Increase Firepower by 5% of your Armor (Bonus capped at 40% of total Firepower)
  • Increase Anomaly Power by 5% of your Armor (Bonus capped at 40% of total Anomaly Power)
Strong Arm of the Anomaly
  • After using Melee Skill, increase Resistance Piercing by 15% for each hit enemy for 10s
Colossus
  • 10% Health
Unending Watch
  • 15% Skill Cooldown (Protection)
Stone Circle
  • Increase the distance considered to be Close Range by 4m
Through the Mob
  • Increase Armor by 7% for each Enemy in Close Range
Anomaly Resevoir
  • 6% Anomaly Power
Endless Tremors
  • 15% Skill Cooldown (Seismic)
Rejuvenation
  • 6% Skill Leech
Anomaly Resevoir
  • 6% Anomaly Power
Paladin
  • Activating a Protection Skill increases Anomaly Power by 45% for 5s
Pure Anomaly
  • 15% Resistance Piercing
Perpetual Motion
  • 15% Skill Cooldown (Kinetic)
Anomaly Resevoir
  • 6% Anomaly Power
Anomaly Bullets
  • Increase Firepower by 15% of your Anomaly Power
Red Rivers
  • 30% Bleed Duration
Endless Tremors
  • 15% Skill Cooldown (Seismic)
Anomaly Resevoir
  • 6% Anomaly Power
Strong Arm of the Law
  • Melee Skill deals double Damage
Executioner
  • Increase Damage by 20% against Enemies below 30% Health
Red Rivers
  • 30% Bleed Duration
Anomaly Resevoir
  • 6% Anomaly Power
Bloodbath
  • 30% Bleed Damage
Blood Donation
  • You are Healed for 25% of the Damage caused by Bleed
Rejuvenation
  • 6% Skill Leech
Protected by the Anomaly
  • Increase Armor by 40% of your Anomaly Power
Skilled Sentry
  • When Any Skill ends, increase Armor and Resistance by 20% for 10s
Pure Anomaly
  • 15% Resistance Piercing
Bloodbath
  • 30% Bleed Damage
Earth's Heritage
  • 50% Skill Damage (Seismic)
  • 15% Weapon Damage (Long Range)
  • 15% Skill Leech
  • 15% Weapon Leech
Br/8 Impact Amplifier
  • 8% Weapon Damage
Suction Module
  • 5% Weapon Leech
Sower of Decay
  • 15% Skill Cooldown (Decay)
Drill Coating
  • 10% Armor Piercing
Sniper Master
  • 20% Weapon Damage (Sniper)
  • 20% Drop Rate (Sniper)
Nitrogen Capsules
  • Decrease the distance considered to be Long Range by 3m [1]
Toxicologist
  • 30% Toxic Duration
Br/8 Impact Amplifier
  • 8% Weapon Damage
Cannonade
  • Activating an Ordinance Skill increases Weapon Damage for you and your allies by 30% for 10s
Nitrogen Capsules
  • Decrease the distance considered to be Long Range by 3m [2]
Purge
  • 10% Damage (Against Toxic'ed)
Br/8 Impact Amplifier
  • 8% Weapon Damage
Assault Master
  • 20% Weapon Damage (Assault)
  • 20% Drop Rate (Assault)
Assault Adept
  • 12% Weapon Damage (Assault)
Sniper Adept
  • 12% Weapon Damage (Sniper)
Drill Coating
  • 10% Armor Piercing
Two Sides of the Power
  • 15% Damage Taken
  • 20% Damage
Sharpshooter
  • 30% Weapon Damage (Long Range)
Grand Amplification
  • Increase Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier node
UT-14 Clips
  • 50% Magazine Size
Charged Gunshot
  • First shot after reloading deals +200% damage (5s cooldown)
Purge
  • 15% Damage (Against Toxic'ed)
Empowering Antena
  • Activating a Decay Skill increases Weapon Damage for you and your allies by 40% for 10s
BL-STM Havoc Nexus
  • 15% Crit Damage
Exposing Toxin
  • Toxic applies Vulnerable
Marked for Execution
  • 40% Vulnerability Effectiveness
Blurscreen
  • Health Regen threshold is increased by 20% of Maximum Health
Engineer
  • -30% Turrets' Health Decay
Anomalus Body
  • 10% Health
A.N.E.T.A. Plates
  • 20% Resistance
Gadgeteer
  • 15% Skill Cooldown (Gadget)
Anomalus Body
  • 10% Health
Armor Plates
  • 20% Armor
Fracture
  • 10% Damage (Against Frozen)
Anomalus Body
  • 10% Health
Vitality Magnet
  • 6% Skill Leech
Gadgeteer
  • 15% Skill Cooldown (Gadget)
Anomalus Body
  • 10% Health
Senior Engineer
  • Increase Turrets Health by 100%
Exposing Frost
  • Freeze applies Vulnerable
Marked for Execution
  • 40% Vulnerability Effectiveness
Armor Plates
  • 20% Armor
Sols-56 Freezing Tanks
  • 20% Freeze Duration
Suction Module
  • 5% Weapon Leech
Armor Plates
  • 20% Armor
Medical Unit
  • Activating a Gadget Skill increases all Healing received for you and your allies by 30% for 7s
Doctor of Medicine
  • Increase all Healing done by you and your allies by 20%
Vitality Magnet
  • 6% Skill Leech
Fracture
  • 30% Damage (Against Frozen)
Overclocked
  • Activating a Gadget Skill increases Weapon Damage and Anomaly Power by 40% for 10s
  • Upon losing all Health you will receive a second chance to return to the battlefield with 50% Maximum Health for 10s (180s cooldown)
Winter's Barrier
  • After using your Melee Skill, gain 40% Damage Mitigation for 3s
Sols-56 Freezing Tanks
  • 20% Freeze Duration
Sidearm Adept
  • 12% Weapon Damage (Sidearm)
Wipe Out
  • Increase Damage by 20% against Enemies below 30% Health
Anomally Fueled
  • 6% Anomaly Power
Ordanance Technician
  • 15% Skill Cooldown (Ordinance)
Disturbance Coating
  • 15% Resistance Piercing
Anomally Fueled
  • 6% Anomaly Power
Brain Freeze
  • Melee Skill applies Toxic
A.N.E.T.A. Plates
  • 20% Resistance
Welcome Shot
  • First shot after reloading deals damage with Firepower increased by 15% of Anomaly Power
Anomally Fueled
  • 6% Anomaly Power
Adrenalizing Antena
  • Activating a Decay Skill increases Anomaly Power for you and your allies by 30% for 10s
Ordanance Technician
  • 15% Skill Cooldown (Ordinance)
Toxicologist
  • 30% Toxic Duration
Anomally Fueled
  • 6% Anomaly Power
Heavy Absorbtion
  • Activating an Ordinance Skill increases Skill Leech by 15% for 7s
Anomally Fueled
  • 6% Anomaly Power
D-Kay Toxin
  • 20% Toxic Damage
Disturbance Coating
  • 15% Resistance Piercing
Vitality Magnet
  • 6% Skill Leech
Emergency Transfusion
  • Doubles Skill Leech when Health drops below 30%
Anomally Fueled
  • 6% Anomaly Power
Armored Unit
  • Activating an Ordinance Skill increases Armor by 50% for 15s
Team Player
  • Decreases Elite's damage against you and your allies by 10%
Anomally Fueled
  • 6% Anomaly Power
D-Kay Toxin
  • 20% Toxic Damage
Techbond
  • Activating an Ordinance Skill increases Anomaly Power by 50% for 10s
20
Reset
Options

Stats
Options
Key
[HM] Health for each enemy that died in Close Range:0%20%(0/2)
Anomaly Power:0%42%(0/7)
Armor:0%40%(0/2)
Armor Piercing:0%30%(0/3)
Crit Damage:0%20%(0/1)
Damage Mitigation while Shield is active:0%11%(0/2)
Damage Taken (From Elites):0%-20%(0/1)
Drop Rate (Assault):0%20%(0/1)
Drop Rate (Shotgun):0%20%(0/1)
Health:0%45%(0/5)
Magazine Size:0%50%(0/1)
Reload Time:0%-20%(0/1)
Resistance:0%30%(0/2)
Resistance Piercing:0%20%(0/2)
Shield Degradation:0%-90%(0/3)
Shield Gain:0%20%(0/2)
Skill Cooldown (Damage):0%30%(0/2)
Skill Cooldown (Deception):0%30%(0/2)
Skill Cooldown (Movement):0%30%(0/2)
Skill Leech:0%18%(0/3)
Weakness Duration:0%60%(0/2)
Weapon Damage:0%24%(0/3)
Weapon Damage (Against Elites):0%15%(0/1)
Weapon Damage (Assault):0%12%(0/1)
Weapon Damage (Close Range):0%60%(0/4)
Weapon Damage (From Behind):0%40%(0/2)
Weapon Damage (Shotgun):0%27%(0/2)
Weapon Leech:0%5%(0/1)
[HM] Every Close Range kill Heals you for 20% of your Maximum Health and grants you 12% Shield
[HM] You will not be Healed for each enemy that dies in Close Range, instead your Shield Gain will be increased by 20%
Activating a Deception Skill grants you 20% Shield
Activating a Deception Skill increases Anomaly Power by 50% for 10s
Activating a Deception Skill increases Weapon Damage by 35% for 8s
Activating a Movement Skill increases Anomaly Power by 50% for 10s
Activating a Movement Skill increases Armor Piercing by 25% for 10s
Activating a Movement Skill increases Resistance Piercing by 25% for 10s
Activating a Movement Skill increases Weapon Damage by 35% for 8s
Activating Melee Skill increases Anomaly Power by 30% for 5s
Every ammo pickup Heals you for 5% of your Maximum Health
For each Enemy in Close Range, your Anomaly Power is increased by 10%
For each Enemy in Close Range, your Armor is increased by 15%
For each Enemy in Close Range, your Weapon Damage is increased by 8%
Increase Assault Damage by 3.5% for each unlocked Concentration node (0%)
Increase Firepower by 15% of your Anomaly Power
Melee Skill applies Weakness
When surrounded by Enemies, reloading your weapon deals damage and interrupts enemies' abilities. Damage scales with Anomaly Power
When your Damage Skill ends, increase Anomaly Power by 50% for 10s
When your Damage Skill ends, increase Armor Piercing by 30% and Resistance Piercing by 25% for 10s
When your Damage Skill ends, increase Damage Mitigation by 10% for 10s
When your Damage Skill ends, increase Weapon Damage by 35% for 8s
Damage
Temporal Blade
20
Paralyze and slice enemies in front of you, dealing ~86% damage and inflicting Slow and Interrupt to all targets.
Twisted Rounds
20
Fill your current weapon's magazine with Anomaly-infused bullets that increase your Firepower by ~50%. The skill lasts until you reload or switch weapons.
Cyclone Slice
13
Create a whirlwind of Anomaly blades that deal [Z] damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for [X] seconds.
Deception
Slow Trap
31
Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles for 10 seconds.
Venator's Knife
10
Throw a temporal knife at an enemy. The blade will ricochet between a maximum of [Y] enemies within a small radius, dealing [Z] damage and marking them. All marked targets will be inflicted by Slow, and for [X] seconds the first damage dealt by you will be doubled.
Time Rift
10
Create a shockwave that suspends enemies in the air, leaving them unable to fight for 3.5 seconds and inflicts Weakness.
Movement
Hunt The Prey
11
Select an enemy and teleport behind them, receiving a ~19% Shield bonus.
Borrowed Time
13
Receive [X] Shield and mark your location for [Y] seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot.
Anomaly Power:0%55%(0/9)
Armor:0%20%(0/1)
Armor Piercing:0%20%(0/2)
Armor Piercing (Against Marked):0%30%(0/1)
Ash Duration:0%30%(0/2)
Burn Damage:0%40%(0/2)
Burn Duration:0%40%(0/2)
Damage (Against Ashed):0%25%(0/2)
Damage (Against Burning):0%20%(0/2)
Damage (Against Elites):0%20%(0/2)
Damage Taken (From Elites):0%-20%(0/2)
Drop Rate (Assault):0%20%(0/1)
Drop Rate (Sniper):0%20%(0/1)
Health:0%50%(0/5)
Reload Time:0%-20%(0/1)
Resistance:0%40%(0/2)
Resistance Piercing:0%30%(0/2)
Skill Cooldown (Explosive):0%40%(0/3)
Skill Cooldown (Ignite):0%40%(0/3)
Skill Cooldown (Immobilize):0%40%(0/3)
Skill Damage (Against Marked):0%24%(0/3)
Skill Damage (Explosive):0%30%(0/1)
Skill Leech:0%24%(0/4)
Weapon Damage:0%31%(0/5)
Weapon Damage (Against Marked):0%40%(0/4)
Weapon Damage (Assault):0%20%(0/1)
Weapon Damage (Sidearm):0%12%(0/1)
Weapon Damage (Sniper):0%20%(0/1)
Weapon Leech:0%10%(0/2)
Weapon Recoil:0%-30%(0/1)
[HM] Killing a Marked Enemy Heals you for an additional 12% of your Maximum Health
[HM] Skills mark Enemies for 15s. Killing a Marked Enemy Heals you for 24% of your Maximum Health
[Phoenix] Revive with 100% Maximum Health (135s cooldown)
[Phoenix] Upon losing all Health you will receive a second chance to return to the battlefield with 50% Maximum Health (180s cooldown)
Activating an Explosive Skill increases Anomaly Power by 12% for 10s
Activating an Explosive Skill increases Weapon Damage by 35% for 10s
Activating an Ignite Skill increases Armor and Resistance Piercing by 45% for 10s
Activating an Ignite Skill increases Armor by 45% for 10s
Activating an Immobilize Skill doubles Weapon Leech for 4s
Activating an Immobilize Skill increases Anomaly Power by 45% for 10s
Activating an Immobilize Skill increases Weapon Damage by 45% for 10s
Activating Any Skill increases Weapon Damage by 20% for 7s
Ash applies Vulnerable
Increase Anomaly Power by 2.5% for each unlocked Magma Golem node (0%)
Increase Damage by 20% against Enemies below 30% Health
Increase Firepower by 15% of your Anomaly Power
Skill Leech is doubled when below 30% Health
The moment Burn ends on an enemy, inflict Ash
Explosive
Thermal Bomb
14
Select an enemy to Burn, Interrupt and deal ~13% damage to. If killed while still afflicted by the skill, the enemy will explode, dealing ~112% damage within a large radius.
Overheat
22
Deal ~3.7% damage to all enemies within a large radius and Interrupt their skills. Enemies afflicted with Burn receive ~45% damage instead (the Burn will be consumed).
Eruption
37
Create a volcanic eruption beneath the selected enemy, dealing [Z] damage to all enemies within a small radius of the target. The eruption spews lava, dealing damage over time within a small area.
Ignite
Heatwave
13
Summon a fiery wave that deals ~17.5% damage and inflicts Burn onto all enemies in its path.
Volcanic Rounds
23
Fill your current weapon's magazine with bullets that will ignite the air around enemies and inflict Burn onto them, even if the bullet misses. If the bullet hits, it causes skill damage, ignoring armor and piercing the target, damaging others behind them. The skill lasts until you reload or switch weapons.
F.A.S.E.R Beam
10
Fire an energy beam that deals [Z] damage that benefits from [X]% of Status Power, inflicting Burn and causing Interrupt to enemies hit by the beam, as well as enemies within a small radius around you.
Immobilize
Feed the Flames
17
Select and pull an enemy towards you dealing ~25% damage, draining ~25% Health, and inflicting Ash.
Ash Blast
20
Create an Anomaly blast to inflict Ash onto all enemies within a large radius around you.
Anomaly Power:0%30%(0/5)
Armor:0%110%(0/5)
Armor Piercing:0%30%(0/3)
Bleed Damage:0%60%(0/2)
Bleed Duration:0%60%(0/2)
Crit Damage:0%20%(0/1)
Damage (Against Elites):0%15%(0/1)
Damage Taken (From Elites):0%-15%(0/1)
Drop Rate (Assault):0%20%(0/1)
Drop Rate (Shotgun):0%20%(0/1)
Health:0%75%(0/7)
Health Regen every second:0%3%(0/3)
Magazine Size:0%50%(0/1)
Reload Time:0%-20%(0/1)
Resistance:0%40%(0/2)
Resistance Piercing:0%30%(0/2)
Skill Cooldown (Kinetic):0%45%(0/3)
Skill Cooldown (Protection):0%30%(0/2)
Skill Cooldown (Seismic):0%30%(0/2)
Skill Damage (Seismic):0%50%(0/1)
Skill Leech:0%12%(0/2)
Weapon Damage:0%32%(0/4)
Weapon Damage (Assault):0%32%(0/2)
Weapon Damage (Close Range):0%30%(0/2)
Weapon Damage (Shotgun):0%27%(0/2)
Weapon Leech:0%10%(0/2)
Weapon Recoil:0%-30%(0/1)
[HM] Every Close Range kill Heals you for 24% of your Maximum Health
[HM] Gain an additional 10% Health when an Enemy dies in Close Range
Activating a Protection Skill increases Anomaly Power by 45% for 5s
Activating a Protection Skill increases Weapon Damage by 45% for 10s
After using Melee Skill, increase Resistance Piercing by 15% for each hit enemy for 10s
Enemies who damage you will have their Physical Damage reduced by 10% for 5s. This effect is doubled if you damage that Enemy
Every ammo pickup Heals you for 5% of your Maximum Health
Increase all Healing and Shields by 20% for you and your allies
Increase Anomaly Power by 5% of your Armor (Bonus capped at 40% of total Anomaly Power)
Increase Armor by 40% of your Anomaly Power
Increase Armor by 7% for each Enemy in Close Range
Increase Damage by 20% against Enemies below 30% Health
Increase Firepower by 15% of your Anomaly Power
Increase Firepower by 5% of your Armor (Bonus capped at 40% of total Firepower)
Increase Resistance by 7.5% for each Enemy in Close Range
Increase the distance considered to be Close Range by 4m
Increase Weapon Damage by 10% for each unlocked Anomaly in Veins node (0%)
Melee Skill deals double Damage
When an Enemy dies in Close Range, gain 20% of their Armor for 10s
When Any Skill ends, increase Armor and Resistance by 20% for 10s
When your Kinetic Skill ends, increase Damage Mitigation by 15% for 10s
When your Kinetic Skill ends, increase Weapon Damage by 70% for 10s
You are Healed for 25% of the Damage caused by Bleed
You have 100% chance to ignore damage that would kill you and instantly Heal you for 50% of your Maximum Health (180s cooldown)
Kinetic
Gravity Leap
20
Leap into the air and strike your targets from above, dealing ~80% damage and Interrupting enemies within a small radius of the area you land in.
Boulderdash
16
Charge forward to Interrupt all enemies in your path and deal [Z] damage. At the end of the charge, you will smash the ground and deal [Z] damage to all enemies within a small radius around you.
Endless Mass
18
Select a target to encase in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing [Z] damage to all enemies within a small radius around the target.
Protection
Golem
26
Fortify yourself against 65% of incoming damage for 8 seconds.
Seismic
Earthquake
14
Release a shockwave to deal ~40% damage and Interrupt all enemies in front of you.
Reflect Bullets
22
Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you.

The barrier also protects against melee attacks by reflecting some damage back.
Impale
20
Select a target to Interrupt their skills, inflict Bleed, and deal [Z] damage.

If the damage is lethal, the enemy will be impaled, granting a powerful bonus to Armor and Health Regeneration to all allies for 9 seconds.
Tremor
22
Create a series of explosions around you, each dealing [Z] damage and draining [X] Health from enemies within a medium radius around you.
Anomaly Power:0%42%(0/7)
Armor:0%60%(0/3)
Armor Piercing:0%20%(0/2)
Crit Damage:0%15%(0/1)
Damage:0%20%(0/1)
Damage (Against Frozen):0%40%(0/2)
Damage (Against Toxic'ed):0%25%(0/2)
Damage Taken:0%15%(0/1)
Drop Rate (Assault):0%20%(0/1)
Drop Rate (Sniper):0%20%(0/1)
Freeze Duration:0%40%(0/2)
Health:0%40%(0/4)
Magazine Size:0%50%(0/1)
Resistance:0%40%(0/2)
Resistance Piercing:0%30%(0/2)
Skill Cooldown (Decay):0%15%(0/1)
Skill Cooldown (Gadget):0%30%(0/2)
Skill Cooldown (Ordinance):0%30%(0/2)
Skill Leech:15%33%(1/4)
Toxic Damage:0%40%(0/2)
Toxic Duration:0%60%(0/2)
Turrets' Health Decay:0%-30%(0/1)
Vulnerability Effectiveness:0%80%(0/2)
Weapon Damage:0%24%(0/3)
Weapon Damage (Assault):0%32%(0/2)
Weapon Damage (Long Range):15%45%(1/2)
Weapon Damage (Sidearm):0%12%(0/1)
Weapon Damage (Sniper):0%32%(0/2)
Weapon Leech:15%25%(1/3)
Activating a Decay Skill increases Anomaly Power for you and your allies by 30% for 10s
Activating a Decay Skill increases Weapon Damage for you and your allies by 40% for 10s
Activating a Gadget Skill increases all Healing received for you and your allies by 30% for 7s
Activating a Gadget Skill increases Weapon Damage and Anomaly Power by 40% for 10s
Activating an Ordinance Skill increases Anomaly Power by 50% for 10s
Activating an Ordinance Skill increases Armor by 50% for 15s
Activating an Ordinance Skill increases Skill Leech by 15% for 7s
Activating an Ordinance Skill increases Weapon Damage for you and your allies by 30% for 10s
After using your Melee Skill, gain 40% Damage Mitigation for 3s
Decrease the distance considered to be Long Range by 3m [1]
Decrease the distance considered to be Long Range by 3m [2]
Decreases Elite's damage against you and your allies by 10%
Doubles Skill Leech when Health drops below 30%
First shot after reloading deals +200% damage (5s cooldown)
First shot after reloading deals damage with Firepower increased by 15% of Anomaly Power
Freeze applies Vulnerable
Health Regen threshold is increased by 20% of Maximum Health
Increase all Healing done by you and your allies by 20%
Increase Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier node (0%)
Increase Damage by 20% against Enemies below 30% Health
Increase Turrets Health by 100%
Melee Skill applies Toxic
Toxic applies Vulnerable
Upon losing all Health you will receive a second chance to return to the battlefield with 50% Maximum Health for 10s (180s cooldown)
Decay
Blighted Rounds
58
Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of damage. The skill lasts until you reload or switch weapons.
Blighted Turret
7
Place an automated turret that deals [Z] damage and inflicts Toxic onto enemies. The turret's health depletes slowly over time and when it takes damage.
Gadget
Cryo Turret
24
Place an automated turret that deals ~2% damage and inflicts Freeze onto enemies. The turret's health depletes slowly over time and when it takes damage.
Fixing Wave
18
Release your energy to restore [X]% of Health to all players and [Y]% of Health to your turrets, regardless of distance.
Cold Snap
17
Drop a gadget to inflict Freeze onto all enemies within a large radius around you.
Ordinance
Scrapnel
22
Throw a proximity mine. The explosion deals ~77% damage and Interrupts the skills of enemies caught within the blast radius.
Pain Launcher
40
Place a missile launcher and bomb the area in front of you. Each missile deals ~13% damage per hit and Interrupts enemy skills.
Tool Of Destruction
46
Press the skill button to equip a Rocket Launcher that can Interrupt enemies and deals [X] damage. Hold the skill button for a Minigun that deals [Z] damage per shot.

The skill will remain active until all ammo is depleted or until you switch weapons.
DPS Calculator
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